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We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules. We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context. Experiences that were recently updated or have an active event now benefit from increased discoverability and helps users find the latest content on Roblox. Creators can now schedule when their avatar items go on or off sale on Marketplace in advance.

Experience guidelines policy changes & fear descriptor

  • We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever.
  • You can also control what data is saved in your account with easy on/off controls, and even delete your data by date, product, and topic.
  • Real-time quotes, advanced visualizations, backtesting, and much more.
  • We upgraded our water and shoreline system, enabling more realistic interactions where water meets land in experiences.
  • From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.
  • We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio.
  • Your account helps you do more by personalizing your Google experience and offering easy access to your most important information from anywhere.

The iShares MSCI Australia ETF, which has generated respectable returns of 14% over the past year, is still lagging other developed markets and global stocks in a big way. We expanded publisher eligibility for Immersive Ads and launched Brand Suitability controls, which allows advertisers to choose between eligible categories of experiences to show their Immersive Ads. We introduced a new curation unit to recommend new experiences to people on Roblox every day. We made physics debugging easier by allowing creators to pause physics simulations in Studio We made improvements to physics on our platform, enabling more accurate interactions between fluids and forces.
We improved Roblox Studio’s assistant functionality, expanding where AI generated scripts can be inserted in experiences. We published a set of eligibility guidelines for the broader creator community on Roblox to continue growing the number of experiences that can publish ads. We improved debugging by giving creators insight into the number and type of API calls that might be impacting their experience’s performance. We upgraded our water and shoreline system, enabling more realistic interactions where water meets land in experiences.

Australian Inflation Indicator Jumps, Backing RBA Caution on Rate Cuts

We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We rolled out our updated lighting system to Android devices, improving the quality and performance of lighting across experiences.

Experience Events Improvements

We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience. We’ve partnered with Integral Ad Science (IAS) and Kantar Context Lab to verify that Immersive ads drive engagement with people who view them on Roblox. We redesigned Roblox Studio’s user experience to be more intuitive and flexible. We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox.
Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive. From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.
We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio. We launched the Friend Referral Program, that allows creators to offer rewards to player for inviting their connections to their experience. Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators. This API helps creators integrate with third-party tools to build powerful workflows, enabling more flexibility over their Roblox creation. All experiences regardless of when they were created will be eligible to offer subscriptions, as long as the creator has an ID or phone-verified account. We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform.

Subscriptions within Experiences: API Expansions

We launched one of our first commerce experiences, enabling people on Roblox to buy real-world movie tickets to see Beetlejuice, Beetlejuice at Fandango’s virtual box office. Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences. We expanded controller emulation in Studio enabling creators to test their experiences in VR including Quest 2 and Quest 3 without the need for physical hardware. We launched a pilot test of a new Shopify integration, allowing select brands and creators to partner and sell real world items in game. Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox.

How We Doubled AI Code Acceptance by Teaching Models to Think Like Roblox Engineers

We made model improvements leveraging real-time and richer sequential user history to inform our recommendations system. We made changes to the publishing workflow for creating new items that makes it easier to publish and edit items. We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets. If Roblox detects a suspicious login, users without an email address can now leverage another device where they are logged in to verify or decline the login. We removed obsolete code and deferred initialization where possible resulting in improved start up times ~15% across devices. We launched our new custom “Builder” typeface across all surfaces that Roblox supports today.

Marketplace: Updates to Publishing 3D Items

Australia and Canada are experiencing a surge in population growth, while growth rates have slowed substantially in the UK due to post-Brexit frictions. Unlike its developed market peers, however, Australia’s rate hike cycle is far from over. Weaker GDP growth in Australia may indicate that the Reserve Bank of Australia (RBA) is done hiking rates. February’s employment showed a large rise, driven by a hefty increase in full-time jobs and a sharp fall in the unemployment rate to 3.7%.

  • Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
  • UBS says stronger consumer sentiment and a relatively resilient Australian economy are helping fuel dealmaking.
  • We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players.
  • Our updated our login experience, makes it easier for users to sign-in based on whether they signed up with a password or a passkey.
  • Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators.
  • We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform.

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Creators on Roblox can now see what changes their collaborators have made to their experiences in Roblox Studio. Creators can now add music to their experiences via our new integration with our partner Distrokid. Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment. Creators now have more insight into where players are finding their experiences and insight into the effectiveness of their ads. Everyone on Roblox can now filter their charts by device and country, to help them find the right experiences and games.
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